A Town Called Mercy would be a perfect serial to place on an
alien planet. There is no rule that says just because they are going for the
Western feel the story has to take place in the American Wild, Wild West. And
since most of the townsfolk of Mercy all speak in an odd assortment of accents,
none of which belong in the Wild, Wild West much less America, I’m already
assuming they are extraterrestrials themselves, and when none of them blinks an
eye at the presence of aliens I’m even more convinced. But no, the show has
chosen the lazy route.
I’m not the biggest fan of Westerns (despite being my
father’s daughter and coming from a clan that mined Zane Grey books for baby
names even though they mispronounced many of them; and hang in there, Gary, for
a long aside here because now I’m reminiscing; Dad was talking about his Aunt
Vannie and her five children—Indiaetta, Nelma [she of Nelma, WI fame], June,
Ruth, Ella, and Garland—and he went on to say there were three girls and two
boys to which Wayne asked which were the boys; he could see perhaps Garland as
a boy’s name, but who was the other; to which Dad replied June and Wayne said, “A
boy named June? That’s a girl’s name;” and Dad then said, “not June; Joo’in—J-U-A-N;”
after a brief pause Wayne exclaimed, “That’s Juan,” and the car exploded in
laughter), and while this is a better stab at the genre than The Gunfighters,
I’m not overly impressed. The scenery is lovely; however the atmosphere is wanting,
mainly due to the lackluster actors. It’s not just the accents; they can’t even
whip up enough enthusiasm for a decent lynch mob. They all stand around waiting
for someone (the director perhaps?) to tell them what to do; even the preacher
doesn’t do much leading of his flock; and the token saloon girl is merely a
sanitized bartender. Other than Isaac, about the only one with any wild west
swagger is the Doctor.
These hapless citizens are being held hostage in their town
by a cyborg gunslinger and a ring around the town made up of “a load of stones
and lumps of wood.” This impenetrable force field of stone and wood not only
keeps the townsfolk in but it keeps the Gunslinger out. The Doctor, Amy, and
Rory have no problem crossing the line though. OK, it’s more of a
psychological barrier; someone steps a foot outside the ring and a warning shot
is fired. Even still, not one of those 81 souls inside ever took advantage of
the cover of night to slip quietly away? And none ever thought of the
diversionary tactic that the Doctor employs to escape? No, these are definitely
not the rough and tough pioneers of the American frontier. The Gunslinger has a
better excuse—he’s reluctant to kill innocents; although he doesn’t seem to
have any problem targeting Isaac and Rory for termination when they play decoy
for the Doctor.
The Gunslinger has come to this pitiful excuse of a town in
search of vengeance against Kahler-Jex, the man who made the Gunslinger into
the cyborg killing machine that he is. Because Kahler-Jex has cured their sick
and given the town electric lights and heat the citizens are protecting this
alien doctor; not one of these pistol packing residents takes it upon himself
to save the town by turning Jex over. Although I will give them the benefit of
the doubt here; the Marshall has Jex safely stowed away in the jail so I
suppose that has deterred anyone from this course of action.
This is the bare bones of the plot; not much going on,
really; a set-up for a morality play. It’s interesting enough, I suppose, but
I’m getting tired of this constant exploration of who really is the Doctor, how
far will he go, what is his breaking point, and how dark is this bad boy. Not
to mention the “this is what happens when you travel alone for too long”
merry-go-round with his on-again-off-again companions. Especially since his
character seems as inconstant as those yo-yo companions recently.
I suppose this could have been mildly interesting if the
focus had been on the war crimes aspect between Jex and the Gunslinger. However
the primary focus is on how this affects the Doctor and more peripherally his
need for companionship.
We already know from the previous serial that the Doctor is
capable of murder so it isn’t too shocking when he pulls a gun. Handing Jex
over to his executioner is a legitimate solution, and one not too far off from
Doctor Nine in Boom Town. The violence and passion with which he forces Jex
over the line is different however, and it is interesting that what causes the
Doctor to snap is Jex holding up a mirror to him. “There’s rage there, like
me,” Jex tells the Doctor. “Guilt, like me. Solitude. Everything but the nerve
to do what needs to be done.” The Doctor doesn’t like it one bit when his own hypocrisies
and failings are spotlighted.
Amy: “You see, this is what happens when you travel alone
for too long. Well, listen to me, Doctor; we can’t be like him. We have to be
better than him.”
The purpose of this episode can be found in that single
line. That and the “we all carry our prisons with us” spiel.
I’m sick of stories that are built around themes and arcs
and trying to explore the deep, dark crevices of the Doctor’s psyche. Can we
please have a standalone adventure that can truly stand on its own two feet? If
themes and arcs and Doctor factoids arise organically, fine. Just stop beating
us over the head for mercy’s sake.
However Mercy’s fate is in the hands of the Doctor whether I
like it or not.
After the Doctor’s tantrum gets Isaac killed he settles down
into his protector of the peace role, complete with symbolic star. (“Oh my god;
you’re the Marshall.”) In the end it is left to Jex himself to get the Doctor
out of this tricky situation. Jex commits suicide for the good of all and the
Doctor can direct the now purposeless Gunslinger towards endless guardianship
of this nondescript town. Nice; neat; convenient; ho-hum.
As usual, A Town Called Mercy has some amusing moments and
interesting ideas; nothing spectacular, but it’s an OK way to spend 45 minutes
. . . it you have the time to spare, Gary . . .
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