Nightmare of Eden is not as bad as its rap, but it’s not as
good as it should be either. It is a case of too many people letting the
production down and not doing justice to a fairly solid script. It is almost as
if everyone decided that as long as the stars showed up the show could rest on
its reputation and not have to try very hard.
The result is four episodes of sufficient enough
entertainment to pass the time.
It starts with the set. No attempt was made to make this in
any way believable as an interstellar passenger cruiser. These are rooms set up
on a stage with wide corridors, huge elevators (how many floors does this thing
have?) and spacious lounges that don’t have much in the way of lounge
furniture. There is none of the economy of space you would expect on such a
ship, a government subsidized ship no less, that apparently only boasts two
first class passengers (both on the government’s ride)for its cavernous first
class lounge. Occasionally we do get a glimpse of coach, but these are just
some rows of airplane seats set up on the stage with bizarrely outfitted
passengers.
Let’s talk about those bizarre outfits. Why on earth would
anyone voluntarily put on these ridiculous silver coveralls and sunglasses? I
can’t imagine anyone falls for that “protective” nonsense they are told. Why
don’t the crew and first class passengers need to wear them? Is there something
in the coach compartments themselves that the passengers need protecting from?
Or is this simply a means of identifying the riff raff? Or rather, a means of
differentiating the extras from the speaking roles.
Sticking with costumes, I can see why the ship’s crew and
Dymond, captain of the trade ship that crashes with the passenger ship, have to
wear uniforms. But Tryst, Della and Stott? A zoologist and his colleagues? Why
do they need uniforms? Or do they all just happen to dress alike?
I’m not even going to get into the monsters of Eden. They’re
harmless enough. They’re useful for people to shriek “Mandrel!” and run to keep
up some pretense of danger in our story. The monsters are more or less an
afterthought for me; oh yeah, there are some lumbering creatures roaming about
the set.
Everything about Nightmare of Eden strikes me as some lazy
shorthand on the part of the production team.
And what’s with Tryst’s phony accent? I keep expecting him
to break into a Danny Kaye Tschaikowsky routine.
“Interfere? Of course we should interfere. Always do what
you’re best at, that’s what I say.” Even the Doctor has thrown up his hands on
this one and given in to the ‘what difference does it make’ attitude. Let’s
just dive in, he seems to be saying, and make the best of it. Throw all that
pretence of Time Lord philosophy and detached concern out the window. At least
the Doctor is having fun with it, which is exactly what makes Nightmare of Eden
work to the extent that it does.
“Work for? I don’t work for anybody. I’m just having fun.”
That’s about all I take away from Nightmare of Eden. A bunch
of men in space suits running around some cheap sets shooting off their
blasters occasionally, a man with a funny accent with his machine that displays
other worlds in a projection against the wall, Romana and the Doctor jumping in
and out of the projection, some lumbering monsters wandering into the scene
only to be chased off through an airline set that looks like it belongs to a
different production, and oh yes, I think there is something about drug
smuggling. Mildly amusing, a pleasant enough way to spend an hour and a half.
Once in a while someone does try to get things on track.
“I wish everyone would stop showing off and get something
done about my ship.”
Two space ships have collided, the Empress passenger liner
and the Hecate trade ship. The collision has rendered Tryst’s CET machine
unstable and creatures are therefore able to walk in and out of it (curiously,
only from the one projection of Eden and none from the other planets stored on
the machine). An undercover agent has also been released from his captivity
inside the Eden projection and reveals that drugs are being smuggled by someone
in Tryst’s expedition. The captain of the Empress and one of his crew members
are under the influence of the dangerously addictive drug. Customs officers
arrive to investigate the crash. The Doctor and Romana have to separate the
ships, discover who is smuggling the drugs and how, fight off the Mandrels and
return them to their projection, fix the CET machine, and elude the Customs
officials.
It could have been an interesting story, but unfortunately
there is no feeling of tension, no impression of impending doom, no sense of
any real danger. It is all rather loose and freewheeling.
“We’ll go that way and we’ll call it east.”
The few pretenses at Mandrel mania are rather pathetic. The
monsters themselves just kind of blindly swat at people, and then there is
Romana flinching at the thought of having to jump over a dead one. Come on,
Romana, they aren’t very menacing when they are alive. You’re a Time Lord, for
goodness sake. But then, maybe that’s her problem. After all, who are our only
female Time Lord examples to date? Susan and Rodan. Perhaps when Romana
regenerated she reverted to true Time Lady type.
“Here am I, trying a little lateral thinking, and what do
you do? You trample all over it with logic.”
The Doctor’s lateral thinking is always welcome, but I think
perhaps there isn’t enough rational thought to counterbalance in this story.
Everyone kind of jumps in and out of their scenes reciting lines that were
written for them. Captain Rigg does a creditable job, but his devil-may-care
outlook while under the influence of Vraxoin, which is entirely appropriate to
the script, gets lost amongst all of the unrestrained action going on around
him.
“First a collision, then a dead navigator, and now a monster
roaming about my ship!” Rigg exclaims at one point before the Vraxoin gains
hold of him. “It’s totally inexplicable.”
“Nothing’s inexplicable,” the Doctor replies.
“Then explain it,” Rigg demands.
The Doctor answers in the only way he can, “It’s inexplicable.”
That’s Nightmare of Eden. It’s inexplicable. First a
collision, then a dead navigator, and now a monster roaming about the ship. Not
inexplicable as a plot. That rather nicely sums up the plot and it all should
have worked. But somewhere along the way Nightmare of Eden abandoned the plot
to its messy fate of shoddy workmanship and what is left works, but it
works purely on the level of superficial entertainment.
“What is the man doing? He comes up with a marvelous idea then
he fiddles about.”
Well, Gary, I’m done with all the fiddling about in Eden;
too bad the marvelous nugget of an idea was never adequately developed, but at
least it was pleasant enough to watch.
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